Modern Era

Regulated Skill-Based Gaming: GameCo and Gamblit

The pioneers of skill-based gambling machines, their technology, regulatory journey, and the challenges of bringing arcade-style gaming to casino floors.

Regulated Skill-Based Gaming: GameCo and Gamblit

The 2010s saw ambitious attempts to bring skill-based gambling to regulated casino floors. GameCo and Gamblit Gaming led this charge, promising to attract millennials with familiar gaming mechanics while maintaining the gambling element casinos require.

The Millennial Problem

Casino Demographics

Casinos faced a challenge:

  • Average slot player age: Increasing
  • Millennial casino spend: Lower than previous generations
  • Skill game familiarity: High among younger players
  • Traditional slots: Perceived as passive entertainment
  • The Proposed Solution

    Create games that:

  • Blend video game mechanics with gambling
  • Reward skill while maintaining house edge
  • Appeal to players raised on console gaming
  • Fit within existing regulatory frameworks
  • GameCo: The First Mover

    Company Background

    Founded: 2015, New York

    Concept: Skill-based video game gambling

    Key Innovation: Variable RTP based on player skill

    Product Approach

    GameCo created games resembling console titles:

  • First-person shooters: Eliminate targets for wins
  • Racing games: Finish position determines payout
  • Action games: Score determines return
  • How Skill Affected Payout

    The GameCo model:

    Skill LevelRTPExpert95-99%Average85-90%Poor75-80%

    Regulatory Approvals

    GameCo achieved:

  • Nevada: First skill-based game approval (2015)
  • Atlantic City: Launch at multiple properties
  • Additional jurisdictions: Expansion continued
  • Casino Deployments

    Placements included:

  • Caesars Atlantic City
  • Hard Rock Atlantic City
  • Planet Hollywood Las Vegas
  • Other major properties
  • Gamblit Gaming: The Hybrid Approach

    Company Background

    Founded: 2012, Los Angeles

    Concept: Hybrid skill/luck gaming

    Key Innovation: Skill games with gambling overlay

    Product Philosophy

    Gamblit took a different approach:

  • License familiar mobile games
  • Add gambling mechanic
  • Maintain recognizable gameplay
  • Skill influences but doesn't determine outcome
  • Product Examples

    Gamblit games included:

  • Pac-Man: Skill maze navigation affects multipliers
  • Match-3 puzzles: Matching skill provides bonus
  • Card games: Skill/luck hybrid mechanics
  • The "Mode 2" Architecture

    Gamblit's system:

  • Player wagers and plays skill game
  • Skill score determined by performance
  • RNG determines final outcome
  • Skill score modifies but doesn't control result
  • Regulatory Journey

    Gamblit approvals:

  • California cardrooms
  • Nevada casinos
  • Additional jurisdictions
  • Technical Implementation

    Cabinet Design

    Both companies developed:

  • Large high-definition displays
  • Console-style controllers
  • Comfortable seating for extended play
  • Skill-appropriate interface design
  • RTP Calculation Challenges

    Skill-based gaming created new problems:

    Traditional gaming: RTP fixed by paytable

    Skill-based gaming: RTP varies by player ability

    Regulatory Accommodations

    Nevada and other jurisdictions created:

  • Skill-based gaming regulations
  • Variable RTP disclosure requirements
  • Minimum return standards regardless of skill
  • Testing protocols for skill elements
  • Market Results

    Initial Enthusiasm

    Early response included:

  • Significant media coverage
  • Casino operator interest
  • Player curiosity
  • Industry awards and recognition
  • Sobering Reality

    Results proved disappointing:

    MetricExpectationRealityPlayer adoptionHighLowFloor retentionLong-termShort placementsRevenue per unitCompetitiveBelow slotsTarget demographicMillennialsMixed at best

    Why It Struggled

    Analysis suggested:

  • Cognitive dissonance: Gamblers want luck, gamers want skill
  • Casino environment: Not appealing to core gamers
  • Skill pressure: Stress of skill gambling not fun
  • Payout expectations: Gamers expect to "beat" games
  • Investment required: Learning curve discouraged casuals
  • The Fundamental Tension

    Skill vs. Gambling Psychology

    The core problem:

    Skill gamers want:

  • To win through ability
  • Fair competition
  • Mastery and improvement
  • Guaranteed success with skill
  • Gamblers want:

  • Possibility of luck-based wins
  • Low stress entertainment
  • Hope without pressure
  • Immediate gratification
  • The Irreconcilable Conflict

    Skill-based gambling struggled because:

  • High skill = Frequent wins = Low revenue for casino
  • Low skill = Frustrating losses = Player dissatisfaction
  • Neither segment fully satisfied
  • Hybrid pleased no one completely
  • Company Outcomes

    GameCo

  • Reduced operations significantly
  • Shifted focus to esports betting
  • Some games remain deployed
  • Original vision largely unfulfilled
  • Gamblit

  • Acquired/merged multiple times
  • Product line discontinued in many markets
  • Intellectual property dispersed
  • Pioneer status but not commercial success
  • Lessons Learned

    For the Industry

    Skill-based gaming taught:

  • Demographics aren't destiny: Millennials will gamble traditionally
  • Skill gambling is niche: Limited mass appeal
  • Casino environment matters: Context shapes behavior
  • Traditional games work: Slots and video poker endure
  • For Video Poker

    Implications for video poker:

  • Skill element is optimal amount
  • Too much skill creates problems
  • Transparent odds are valued
  • Traditional format is sticky
  • The Esports Alternative

    Shifting Industry Focus

    After skill-based gaming struggles:

  • Esports betting gained traction
  • Tournament gambling expanded
  • Fantasy sports integration
  • Different model than machine-based skill
  • Why Esports Works

    Esports betting succeeds where skill-based slots failed:

  • Skill is spectator, not participant
  • Betting on others reduces pressure
  • Familiar sports betting model
  • Existing player base
  • Legacy and Future

    What Survives

    From the skill-based era:

  • Regulatory frameworks for skill games
  • Understanding of player psychology
  • Hybrid game design experience
  • Esports betting infrastructure
  • Ongoing Development

    Some companies continue:

  • Konami: Skill-based elements in traditional games
  • AGS: Hybrid features
  • Others: Incremental integration
  • The GameCo and Gamblit era proved that pure skill-based gambling faces fundamental psychological barriers, while video poker's balanced skill/luck formula continues to succeed.