The Microprocessor Revolution in Gaming (1975-1985)
The decade from 1975 to 1985 witnessed the transformation of gambling machines from mechanical and electromechanical devices to sophisticated computer-controlled systems, fundamentally changing what was possible in gaming.
The Pre-Microprocessor Era
Electromechanical Limitations
Before microprocessors, gaming machines relied on:
Mechanical reels: Physical drums with fixed symbolsElectrical relays: Logic through electromagnetic switchesStepper motors: Controlled positioningCoin comparators: Analog acceptance mechanismsThe Constraints
These technologies imposed significant limitations:
| Aspect | Constraint |
| Game complexity | Limited by mechanical components |
| Payout calculations | Simple, fixed options |
| Randomization | Mechanical only |
| Reliability | Frequent maintenance needed |
| Features | Minimal bonus possibilities |
The Microprocessor Arrives
Key Developments (1971-1975)
1971: Intel 4004—first commercial microprocessor1972: Intel 8008—8-bit processing1974: Intel 8080—gaming-capable power1975: MOS 6502—affordable computingFortune Coin Company (1976)
The first microprocessor-controlled slot machine:
Developed by Walt Fraley in Las VegasUsed early microprocessor technologyDisplayed results on TV monitorLaid groundwork for video pokerWhat Microprocessors Enabled
| Capability | Before | After |
| Randomization | Mechanical timing | True RNG algorithms |
| Game logic | Hard-wired | Software-defined |
| Pay tables | Fixed | Easily configurable |
| Graphics | None | CRT displays possible |
| Features | Minimal | Complex bonus games |
The Software Revolution
Microprocessors meant games became software:
Logic in code: Rules defined by programmingEasy updates: New games without new hardwareComplex features: Multi-step bonus rounds possibleData collection: Player tracking became feasibleThe Gaming Industry Responds
Manufacturer Adoption
Major gaming companies embraced microprocessors:
Bally Manufacturing:
Initially skepticalEventually adopted for slotsRejected video poker (to Si Redd's benefit)IGT (SIRCOMA):
Founded on microprocessor technology1979 Draw Poker: Landmark implementationBecame industry leaderWilliams Electronics:
Brought pinball expertise to gamingAdvanced display technologiesRegulatory Challenges
Regulators faced new demands:
Software testing: New skill set requiredRNG verification: Mathematical analysis neededCode review: Security expertise essentialStandards development: New frameworks requiredThe 8080 and 6502 Era
Intel 8080 in Gaming
The 8080 powered early video poker:
2 MHz clock speed64K memory addressingSufficient for basic gamesWidely available, well-documentedMOS 6502 Impact
The affordable 6502 democratized gaming:
Lower cost than alternativesUsed in Apple II (familiar to developers)Powered many 1980s gaming machinesEstablished 8-bit gaming standardVideo Display Integration
CRT Technology
Microprocessors enabled CRT-based gaming:
Character generation: Text and symbols on screenRaster graphics: Pictures and animationColor displays: Enhanced visual appealDynamic content: Real-time display changesThe Visual Revolution
Video displays transformed player experience:
| Element | Mechanical | Video |
| Reels | Physical spinning | Animated graphics |
| Paylines | Fixed, visible | Virtual, flexible |
| Information | Labels only | Dynamic text |
| Feedback | Mechanical sound | Electronic audio |
Sound and Audio
Electronic Sound Generation
Microprocessors enabled sophisticated audio:
Programmable sound: Music and effectsEvent-triggered audio: Wins, near-missesVolume control: Adjustable levelsSpeech synthesis: Talking machines (later)The EPROM Revolution
Programmable Memory
EPROM (Erasable Programmable Read-Only Memory):
Stored game softwareCould be verified against approved versionsEnabled game variety without hardware changesBecame regulatory control pointSecurity Implications
EPROM-based gaming created:
Verification possibility: Checksum matchingTampering risk: Modified chips could be installedChain of custody: Sealed compartments neededTesting requirements: Code review processesKey Gaming Innovations (1975-1985)
1976: Fortune Coin Video Slot
First microprocessor-controlled slotDemonstrated video display feasibility1978: SIRCOMA Founded
Si Redd's bet on microprocessor gamingWould become IGT1979: Draw Poker Release
Landmark video poker machineHold/Draw mechanic implementedCommercial success validated concept1981: IGT Goes Public
Industry recognition of video gamingCapital for further developmentFirst machines offering game selectionMicroprocessors enabled switchingThe Competitive Landscape
Why Some Companies Thrived
Success factors in the microprocessor era:
Technical expertise: Software development capabilityRegulatory relationships: Approval processesDistribution networks: Getting machines placedDesign innovation: Compelling game conceptsManufacturing efficiency: Cost-effective productionIndustry Consolidation
By 1985, the landscape had clarified:
IGT: Video poker leaderBally: Slot machine incumbentWilliams: Display technology innovatorSmaller players: Niche markets or acquisitionLegacy of the Revolution
What Microprocessors Made Possible
The 1975-1985 revolution enabled:
Video poker as we know itComplex bonus gamesProgressive jackpots (networked)Player tracking systemsMulti-game platformsTicket-In, Ticket-Out (later)Continuing Evolution
The microprocessor foundation supported:
16-bit gaming (1990s)32-bit platforms (2000s)Modern computing powerNetwork connectivityMobile gaming appsThe microprocessor revolution didn't just change gaming technology —it created an entirely new industry, transforming slot machines from mechanical novelties into sophisticated entertainment platforms worth billions of dollars annually.