Psychology

The Psychology of the 'Near Miss' in Video Poker

How almost-winning hands affect player psychology, the unique role of skill perception, and why video poker near misses feel different from slot machine near misses.

The Psychology of the 'Near Miss' in Video Poker

In the dimly lit casinos of the 1980s, a new breed of gambler emerged, entranced by video poker machines. Among the psychological forces at play, the 'near miss' phenomenon would prove particularly powerful—and uniquely different from its slot machine counterpart.

What Is a Near Miss?

A near miss occurs when a losing outcome closely resembles a winning one. In video poker, classic examples include:

  • Four cards to a Royal Flush, drawing a non-completing card
  • Three of a Kind that doesn't become a Full House
  • Four-card Straight that draws off-suit
  • Almost any hand that's "one card away" from a major payout
  • The Neuroscience of Almost Winning

    Dopamine Response

    Research has shown that near misses trigger dopamine release similar to actual wins:

  • Win: Strong dopamine surge
  • Near Miss: Moderate dopamine surge
  • Clear Loss: Minimal dopamine change
  • This neurological response reinforces continued play even after losing hands.

    The Anticipation Effect

    Near misses create a psychological pattern:

  • Possibility recognition: Player sees potential for major hand
  • Anticipation buildup: Hope rises as cards are revealed
  • Near-miss moment: Almost achieving the goal
  • Frustration/motivation: Desire to try again intensifies
  • Video Poker's Unique Position

    The Skill Illusion

    Video poker near misses differ fundamentally from slot machine near misses because of the illusion of control:

    In Slot Machines:

  • Near misses are often artificially weighted
  • Player has zero control over outcome
  • Result is purely random
  • Near miss feels like "luck"
  • In Video Poker:

  • Near misses are natural statistical occurrences
  • Player made choices that led there
  • Strategy affected the outcome
  • Near miss feels like "almost got it right"
  • The Attribution Difference

    When a video poker player narrowly misses a Royal Flush:

  • They may believe different hold decisions would have changed the outcome
  • They analyze their strategy ("Should I have held differently?")
  • They experience personal agency in the loss
  • They're motivated to "do better next time"
  • This attribution to skill creates stronger engagement than pure-chance near misses.

    Regulatory Distinctions

    Fair Deal Requirements

    In video poker, near misses are natural:

  • Nevada Regulation 14 requires fair deck simulation
  • Each card has equal probability of appearing
  • Near misses occur at mathematically expected rates
  • No artificial weighting of outcomes
  • Slot Machine Manipulation

    By contrast, slot machines can be designed to produce more near misses:

  • Weighted reels: Jackpot symbols appear more often near paylines
  • Virtual mapping: Stop positions don't correspond to symbol frequency
  • Patent-protected techniques for engineering near misses
  • Psychological Research Findings

    The Illusion of Control Studies

    Research by Langer (1975) demonstrated that:

  • Players who choose their own cards feel luckier
  • Active participation increases confidence
  • Near misses feel more "controllable" when choices were made
  • This effect is stronger in skill games
  • Video Poker Specific Research

    Studies on video poker near misses found:

  • Players rate near misses as more frustrating than clear losses
  • Frustration correlates with motivation to continue
  • Belief in skill moderates the near-miss effect
  • Experienced players show stronger responses
  • The Royal Flush Near Miss

    The Ultimate Almost-Win

    Missing a Royal Flush by one card creates intense psychological impact:

  • Probability: ~1 in 45,000 for the dealt four cards to a Royal
  • Draw completion: ~1 in 47 to complete
  • Combined: Actually completing is rare
  • Near miss frequency: Far more common than completion
  • Player Experience

    The Royal near miss typically involves:

  • Excitement at seeing four Royal cards
  • Intense focus during the draw
  • Crushing disappointment at the miss
  • Strong motivation to "chase" the Royal
  • Replay of the hand ("What if I'd held differently?")
  • Strategic Implications

    When Near Misses Are Correct

    Sometimes mathematically optimal play leads to near misses:

  • Holding 4 to a Royal over a paying hand
  • Drawing to longshots when EV supports it
  • Accepting higher variance for greater return
  • Emotional Management

    Successful video poker players learn to:

  • Expect near misses as part of the game
  • Not chase recent near misses (gambler's fallacy)
  • Evaluate plays by EV, not recent outcomes
  • Manage emotional responses to almost-wins
  • The "Zone" and Near Misses

    Flow State Disruption

    Near misses can either:

    Enhance the Zone:

  • Validate that big wins are possible
  • Create anticipation for future hands
  • Maintain engagement
  • Disrupt the Zone:

  • Cause frustration that breaks rhythm
  • Lead to strategy deviations
  • Trigger loss-chasing behavior
  • Responsible Gambling Implications

    Near Miss Awareness

    Problem gambling research suggests:

  • Near misses contribute to continued play
  • Players with gambling disorders show stronger near-miss responses
  • Understanding the psychology can help at-risk players
  • Near misses are not "signs of upcoming wins"
  • Protective Factors

    Video poker's transparency can be protective:

  • Players can learn actual probabilities
  • Strategy study reveals true mathematics
  • Illusion of control can be checked against reality
  • Knowledge may moderate near-miss effects
  • Conclusion

    The near miss in video poker represents a unique psychological phenomenon—a natural statistical occurrence that feels personal because of the game's skill element. Understanding this psychology helps players maintain perspective and make decisions based on mathematics rather than emotion.