Variants

Video Lottery Terminals (VLTs)

The divergence into centralized lottery terminals, where outcomes are often server-determined rather than locally generated.

The Rise of Video Lottery Terminals (VLTs)

The rise of Video Lottery Terminals (VLTs) marks a significant divergence in video poker's evolution, splitting the game into two distinct technical lineages: the standalone casino machine (Class III) and the centralized lottery terminal.

Origins: South Dakota 1989

VLTs emerged in South Dakota in 1989 as a response to a specific problem: how to regulate and tax gray-market gaming machines that had proliferated in bars and convenience stores.

The solution was elegant: bring these machines under state lottery control, using central servers to:

  • Monitor all gaming activity
  • Ensure regulatory compliance
  • Collect accurate tax revenue
  • Control game outcomes
  • The Central Determination System

    Unlike traditional casino video poker, VLTs utilize a Central Determination System (CDS):

    How It Works

  • Player initiates a game on the terminal
  • Terminal requests outcome from central server
  • Server determines result (often using finite-pool mathematics)
  • Outcome is transmitted to terminal
  • Terminal displays appropriate visual result
  • The Key Difference

    In a Class III casino machine, each hand is an independent event—the RNG on the machine determines the outcome at the moment of play.

    In a VLT, the outcome may be:

  • Predetermined by the central server
  • Based on a finite pool of outcomes
  • Part of a linked game system
  • The Racino Phenomenon

    VLTs enabled the "Racino" concept—slot-style gaming at horse racing tracks:

  • States could authorize VLTs without full casino gambling
  • Racing facilities gained additional revenue streams
  • VLTs spread to bars, restaurants, and convenience stores
  • This architecture allowed widespread distribution across North America, reaching locations that would never receive traditional casino licenses.

    Video Poker on VLTs

    VLT versions of video poker look identical to casino versions but operate fundamentally differently:

    AspectCasino (Class III)VLTOutcome determinationLocal RNGCentral serverProbabilitiesFixed (52-card deck)May be finite poolIndependenceEach hand independentMay be linkedStrategy impactSignificantVaries/may be none

    The Skill Question

    Traditional video poker strategy assumes a standard 52-card deck with known probabilities. VLT video poker may not comply with these assumptions:

    Finite Pool Mathematics

    Some VLT systems use finite outcome pools:

  • A predetermined number of wins and losses
  • Outcomes distributed across terminals
  • Pool replenishes periodically
  • In such systems, strategy is rendered ineffective—the outcome is determined before you make any decision.

    Central Draw Systems

    Other VLT systems determine outcomes through:

  • Centralized lottery-style draws
  • Bingo-pattern matching
  • Predetermined result sequences
  • Regulatory Framework

    VLTs operate under lottery commission oversight rather than gaming commission control:

  • Different testing standards than casino machines
  • State-specific regulations
  • Integration with lottery prize structures
  • Often shared revenue models
  • Player Implications

    For players accustomed to casino video poker:

  • Strategy may not apply—verify whether the VLT uses standard deck mathematics
  • RTP may differ—VLT paytables often return less than casino equivalents
  • Game independence may not exist—outcomes might be predetermined
  • The Fundamental Divergence

    VLTs represent a philosophical split from traditional video poker:

  • Casino Video Poker: A skill-influenced game with transparent mathematics
  • VLT Video Poker: A lottery product with video poker aesthetics
  • While they may look identical, they are fundamentally different products serving different regulatory and economic purposes.

    Understanding this distinction is crucial for any player who travels between casino and VLT jurisdictions, as the skills developed in one environment may be worthless in the other.

    References & Further Reading